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All About Sof2.

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Martin
Admin
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Posts: 5
Join date: 2009-06-25

All About Sof2.

Post  Martin on Thu Jun 25, 2009 7:03 pm

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{ ** PLAYER COMMANDS: **}
hash r_fullbright 1 - Brightens up the Screen.
hash r_lightmap 1 - Brightens up the Screen another way.
hash cg_thirdperson 1 - Gives you a 3rd person view of yourself while you play.

{ ** SERVER COMMANDS: **}
rconpassword # - Sets a password players must enter to change server settings.
rconstatus - shows a list of all current players in server, their name, ip, ping and id.
g_motd (message) - Presents a welcome message when players enter your server.
rcon say (message) - allows you to talk as server.
map_restart - restarts the map.
map (mapname) - restarts the map or changes to a new one.
addip #.#.#.# - Will ban a player when you enter their ip.
removeip #.#.#.# - Will unban a banned player when you enter their ip.
clientkick # - Kicks a player when you enter their id number.
forceteam # (r/b/s) - Moves a player when you enter their id number. r=Red, b=Blue, s=Spectate

sv_hostname # - Setting the Name of your server.
sv_maxclients # - The Max number of players that can join your server.
sv_hostname # - Setting the Name of your server.
sv_maxping # - Setting the Maximum connection level players can join with.
sv_banlist - A list of all the ip's of players you have banned.
cg_chattime # - in Milliseconds, how long a message will stay visible for.
cg_voiceradio (0/1) - 0 =Disables Radio, 1 =Enables Radio.
cg_voiceglobal (0/1) - 0= Disables Callouts like "Sniper!", 1= Enables it.
cg_lagometer (0/1) - 0= Disables the Lagometer from showing, 1= Enables it.

g_speed # - How fast players move (default is 280).
g_gravity # - How high players jump (default is 800).
dmflags # - Damage players inflict when they land from high ground (0 enables falldamage, 8 disables it).
g_fraglimit # - sets the number of kills a single person must reach to win.
g_timelimit # - Sets the amount of time (in minutes) before the map is cycled. 0 disables this.
g_inactivity # - Sets the amount of time (in seconds) before an inactive player is disconnected from the server. 0 disables this.
g_friendlyfire (0/1) - 0= turns friendlyfire off -/- 1= turns friendlyfire on.
g_knockback # - How far a player gets 'knocked back' when shot (0 disables this, 8 enables it).
g_password # - sets a password players must key in to enter the server.
g_allowvote (0/1) - whether or not players can call votes. 0=stops them, 1=lets them.
g_voteduration # - how long (in seconds) a vote will stay up for.
g_timeouttospec # - How long (in secs) before an inactive player is moved to spec.
g_followenemy (0/1) - Whether or not your allowed to follow the enemy (1 enables you).
g_weaponrespawn (0/1) - Time (in secs) it takes for weapons to respawn.
g_forcefollow (0/1) - Whether or not your forced to follow players if you die(1 enables this).

g_teamAutoJoin (0/1) - Whether or not a player auto joins a team upon entering the server.
g_teamForceBalance (0/1) - Whether or not a player can join a team which has 2more players than the other.
g_roundstartdelay # - The time (in secs) it takes for each round to begin.
g_pickupsDisabled (0/1) - Whether or not pickups are disabled in a server.
g_respawnInterval # - The time (in secs) you wait to respawn after death.
g_respawnInvulnerability # - Time you are 'invincible' for after respawning.

g_availableweapons ############# - The weapons that you want enabled in your server, the default value is "2222222222211".
1= Disabled, 2= Enabled. Each Number Corresponds to a weapon. The Weapon Order for this command is as follows:
==> Knife
==> M1911A
==> USSOCOM
==> M590 Shotgun
==> Micro Uzi
==> M3A1 :: USAS12
==> M4 Assault Rifle
==> AK74 Assault Rifle
==> MSG90A1 Sniper Rifle
==> M60 Machinegun
==> MM1 Grenade Launcher
==> RPG-7

The MM1 and RPG7 are automatically disabled in Elimination and Infiltration Servers.


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////////////////////////////{** ::ABOUT SOF2:: **}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

The Soldier of Fortune 2 Demo has 4 Basic Gametypes:

DeathMatch: Free For All killing eachother.

Team DeathMatch: 2 Teams killing eachother.

Elimination:2 Teams, Once killed you stay dead for the rest of the round.

Infiltration:2 Teams, Blue team must get the Briefcase from the Conference Room and take it back to the Helicopter on the Roof, Red Team must stop them.


Elimination Cops N' Robbers :

2 Teams, At the start of each round both teams are assigned a role; if your team got the role of 'Cops' your objective is to kill all robbers before the time runs out.
If you or your teammates managed to do so, you should now be 'Robbers'.
As a robber, your objective is to escape cops and survive before the time runs out.
If every robbers are dead, your team will now be cops.

***Additionnal rules : ***
~If you're a robber you can NOT attack the Cops ( Attak Cops = Kick or Ban ).
~You can not go main; Roof Only.
~You can not reconnect under any form or it will be a ban for you or a kick.
~You can not switch teams to stay robber.
~You can not go to the spot near red spawn called g-spot.
~You are not allowed to go "fog"
~You need to be on roof by 2:30 if you are on the red team.
~You can not attack cops.

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Sof2 Clan That you need to know :

-=SiK=- : Silent International Killer.
NTG :: NTP :: NTC ( Same Clan But Different Team ) : NoTagGaming.
--]*AlW*[-- : Americas Least Wanted.
--]EHS[-- : ???
|=Nuke=| : Nuke.
[!] Dink's [!] : D!nks.

This is the principal Clan.
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Thanks to : www.CopsRobbers.tk & www.Sof2-Centro.co.nr
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Current date/time is Sat Nov 07, 2009 1:54 pm